Main Hangar

The Main Hangar is XCOM's primary aircraft storage area.

Overview
A large part of XCOM's operations revolves around aerial combat, thus the organisation must maintain their air force at all times. The main hangar is a critical part in operations; it serves as a launch area for all Interceptors and Skyrangers and also is used for repairing and resupplying the Interceptor fleet. The top of the hangar is protected by several blast doors constructed from Alien Alloy, the very top covered with a fake top which splits open during take off and landings.

Interceptors
The hangar can accommodate a number of different aircraft but is best suited for Raven and Firestorm fighters. A total of eighteen bays are built into the hangar wall spanning three levels, allowing for a sizable contingent to be kept at the base. Each bay is equipped with repair equipment to keep the fighters in top shape and fully loaded, they are also connected to the a fuel supply for conventional aircraft. During launch the bay will move forwards into the center of the hangar, deploying a catapult ramp if needed, while the upper doors are opened. Due to this system only aircraft with VTOL capabilities can be launched and return, though this has not hampered XCOM's operations.

Skyrangers
A Skyranger is always kept on permanent stand-by on the hangar ground floor, in case of emergencies a team can be deployed with minimal delay. Skyrangers are not actually stored in the hangar, instead are kept in the Skyranger Bay within Engineering. Five Skyrangers are maintained by XCOM, an improvement of the previous headquarters which only had a single Skyrnager. When needed, a Skyranger is moved between facilities using a large elevator system down to the engineering section.