User:Wingstrike/Sandbox

The main operations base of the Extraterrestrial Combat Unit, Project: REBIRTH called for the construction of a base under Mississagi River Provincial Park in Otario, Canada. In order to maintain seclusion the facilities are built underground, with a variety of access hatches and tunnels to provide entry into the base.

=Entryways=

Gate Alpha
The main ground-based entrance to the base, gate alpha is the "front door" of XCOM's central base. Though rarely used, gate alpha is actually a long underground tunnel, emerging as a secluded entrance onto an unused dirt track, eventually leading to highway 129. It can be used for mass evacuations or transporting vehicles into the base incapable of flying. The entrance is covered with a false top, complete with a layer of soil and foliage to further help camouflage it. If needed a number of bulkheads can be lowered to seal off sections of the tunnel in event of a security breach.

=Locations= The base is split into five main sections for organisation; Operations, Research, Engineering, Accommodation and Relief. Operations is located at the centre of the base while the three others have been built around it.

Mission Control
The nerve center of XCOM, from here mission controllers advise the active teams and organize information gathered by the satellite network. This is also the hub of base command, allowing the commander to issue orders to the entire base with minimal effort. Like the previous base, the control center features a large holographic projection of the planet in the middle of the room.
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SOCO
A small side-room located next to mission control, the Special Operations Central Oversight is a room dedicated to managing high priority missions which might not be run through mission control due to their classified status. This may include infiltration and observation operations. the room consists of a large monitor covering one side of the room with smaller terminals located around the room. A holographic projection system is installed into the room but is not always used.
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Situation Room

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Data Core
A massive computer core located and the bottom of the base, it is a secured facility normally sealed to prevent entry and allows for operation and very low temperatures. The core is the heart of XCOM's computer system, consisting of a powerful supercomputer which supports all of the organisation's systems. All data is routed through here, allowing for rapid processing and circulation through the network. Thanks to the heavy power of the system the core can provide a connection to XCOM systems to all of XCOM's facilities and teams in the field.

Central Array
The Central Array is based on the design of the Satellite Nexus, acting as the main communication relay between the headquarters and the rest of XCOM forces located around the globe. The array is located directly above Mission Control, feeding communications straight into the CIC and SOCC. In order to bolster the reception to the satellite network a number of uplinks are dotted around the area, connected to the array.

Main Hangar
The embarkation area for XCOM missions, the main hangar is used to launch and receive Skyrangers as well as deploy interceptors. It consists of a large column structure in the center with interceptors stored on the levels surrounding it, during deployment the aircraft is moved into the central column and lowered onto the launch platform at the bottom of the hangar. Skyrangers are kept on the ground floor due to their larger size, but use a carousel system to ensure availability of the launch pad at all times.

With the central catapult system an interceptor can be deployed in roughly thirty seconds, allowing for rapid launch of aircraft in an emergency. Should an interceptor be damaged and required repairs, the storage bays in the hangar contains repair facilities, allowing interceptors to be repaired on the spot by a maintenance team. Damaged Skyrangers are moved to an adjacent facility to better accommodate their larger size.

Infirmary

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Barracks
In order to house and provide for the large number of staff at XCOM a barracks has been constructed to provide quarters for them. The barracks consists of multiple sub-sections to accommodate the different personnel living on the base; high ranking officers and guests are assigned to VIP quarters near the top of the barracks, lower ranking officers are assigned to grouped accommodations underneath the VIP rooms, these range from smaller single-person rooms to larger rooms for multiple people.

Under the housing block are several recreation facilities, including a gym, games room and library.

Life Support
A heavily guarded section of the base, these facilities ensure the base has a supply of filtered air and water. Normally water is delivered from the national supply though the base is capable of drawing from the nearby lakes if needed, it is then stored in large reservoirs and filtered through sieves as well as absorption and ion exchange processes. In normal operations air is drawn in through a large number of camouflaged vents on the surface, then exposed to UV light and purified through a HEPA filter. In the event of external biological, chemical or nuclear attack the the base has the resources to reuse and recirculate air and water internally for up to three months.

Power Vault
The central power regulation area connects the multiple generators together and regulates power distribution. From here power can be transferred away from non-critical areas of the base if needed, as well as ensure the smooth running of all the installed generators.

Alien Containment

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Genetics Lab

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Cybernetics Lab

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