Connor Hansley

Dr. Connor Hansley is the chief engineer of XCOM.

Appearance
Connor has short black hair, brown eyes and a pencil moustache. He also wears contact lenses to treat a minor near-sightedness. Most of the time he wears an XCOM jumpsuit with a toolbelt, off-duty though he usually wears a shirt with the collar open and jeans.

Personality
Kind-hearted and spirited, Connor is a slightly eccentric but brilliant engineer. He has a tendency to sometimes lose track of the original goal, becoming lost in a tangent thought, but will quickly get back on track. Despite his intelligence and high ranking position, Connor is not always comfortable with turning weapons on fellow humans or seeing technology he designed twisted for more evil purposes and often includes failsafe systems in particular devices to prevent them from falling into the wrong hands. He also dislikes the concept of genetic modification, often clashing with the gene lab staff and prefers to place his confidence in hardware instead. While he freely admits his position clashes with XCOM's overall goals, Connor is completely loyal to the organisation, having seen the alien threat attack once before and knowing what they're fully capable of. Connor is also not against personally working with his team despite heading the Engineering Division and dislikes sitting around, often overseeing the construction of critical projects in person.

Skill & Abilities
A physics and engineering genius, Connor is an expert when it comes to retro-engineering alien technology. He's studied Dr. Shen's work extensively and is extensively skilled at designing new equipment as well as improving on existing designs. Due to a life of engineering Connor has become very talented at mental mathematics, often due to misplacing paper or a calculator.

Equipment

 * Tablet
 * A customised tablet computer, Connor's tablet lets him interact with base systems and access his files. Unlike most tablets used by other staff members, this version is equipped with a small holographic projector, allowing for limited 3D projection above the screen.

History
An MIT graduate, Connor's natural affinity for thinking outside of the box had him scouted for XCOM's engineering team. During XCOM's first operations Connor worked in the Foundry, working on upgrading XCOM's hardware with new improvements. Connor became a specialist in elerium-based technologies and strove to further understand the element. Eventually he was promoted to deputy chief engineer and placed in charge of the Foundry, his creative mind often finding ways to improve XCOM's hardware. Following the successful destruction of the Temple Ship Connor returned to MIT and finished a doctorate. After this he was recruited to the Elerium Generator project, thanks to his expertise in xenotechnology and personal experience working under Dr Shen. However, despite the project's failure and global regression to pre-Elerium technology Connor returned to XCOM, accepting position as chief engineer.